QUEST DESIGNER
CURSAL REVERSAL
2022
Team Size: 7
Role: Lead Designer, Product Owner, and Narrative Design
Software: Unity
Genre: 2.5D Action Adventure Rougelite
Development Time: 15 weeks
Itch.io: Cursal Reversal
During my fourth year of college, I had the opportunity to work with a talented team on an ambitious project called Cursal Reversal. Our goal was to create a game that leveraged each team member's expertise and strengths, and that we could be proud of at the end of the semester.
Throughout the development process, I had the chance to step into a leadership role and work closely with our team's artists and programmers to create a cohesive and immersive experience for players. I found that my communication skills and ability to create comprehensive documentation were crucial in keeping everyone on the same page and ensuring that our progress was on track.
One of the most rewarding aspects of the game was the potion mixing mechanic, which allowed players to experiment and discover new recipes based on their playstyle. This was a challenging system to design, but I enjoyed the process of iterating and refining it to make it as engaging as possible.
Looking back on my experience working on Cursal Reversal, I am proud of what we accomplished as a team. We faced challenges and setbacks along the way, but through communication and collaboration, we were able to overcome them and create a game that we were all proud of. This project taught me valuable lessons about leadership, communication, and problem-solving, and I am grateful for the experience.
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Acted as a lead for the team
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Handled the majority of implementation and polish of all assets
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I did a deeper dive into improving my programming skills to make an interactive tutorial and dialogue system