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GRAPPLE GUY

2021

Team Size: 1

Role: Solo Developer

Software: Unity

Genre: Speedrunner

Development Time: 3 Weeks

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This was a game that I made for a class. the goal for this game was to make a fast-paced high-intensity speed-running game that uses a grappling hook. I feel as though I achieved our goal of making a game that conveyed the tone that I wanted and was a lot of fun for the players because they got to feel challenged. during development, I had to learn a lot to accomplish my goals since it was my first time manipulating player preferences and creating special effects on the screen. learning these two things was essential to helping me better understand C# and making a game with effective player feedback which I can use in the future when developing other games.

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  • Learned a lot about creating fast and satisfying gameplay

  • Experimented with ways to encourage replayability of the game

  • Practiced making a solid foundation to build a large game on

Luminescent: Welcome
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